Apple Silicon Macs Now Natively Support Unreal Engine 5

Epic Games has released a new update for Unreal Engine 5 that allows it to run natively on Apple Silicon. With the recent update, Mac users will no longer have to rely on Rosetta technology in order to run the software, resulting in a significant boost in performance on M1 and M2 Macs. Engadget reports: There’s more news for Apple users as well. Epic unveiled a new iPad app (below) for virtual productions that works with the Unreal Engine’s ICVFX (In-Camera VFX) editor. It offers “an intuitive touch-based interface for stage operations such as color grading, light card placement, and nDisplay management tasks from anywhere within the LED volume,” the company said. In other words, it lets DPs, VFX folks and others tweak lighting and more on virtual sets from a simple, portable interface.

Other new features introduced with the Unreal Engine 5.2 update include a “Procedural Content Generation framework” that lets you populate large scenes with the Unreal Engine assets of your choice, making it faster to build large worlds. And another feature called Substrate allows material creation with more control over the look and feel of objects used in in real-time applications like games or for linear content creation. Epic demonstrated that using its previous Rivian demo, giving a metallic-looking paint job to the R1T electric pickup.

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